2.01.2008

Solving the problem.


I've noticed that a lot of kids who take advance life drawing class at school, dont really carry on the lessons that they learn in class on to their growing skill set, and i think for the most part its for two very simple but problematic reasons:

a) the act of drawing a person PROPERLY, (as in proportional pr
oper) completely and utterly disrupts their comfortable way of drawing their characters, or characters they enjoy drawing.

b) the idea of drawing a person properly has taken over their previous stylistic way of creating a character, and they cant find that middle ground where proportions and their infinite mathematical connections meet style.


For me, i fall under the category of B. It seems that lately i'm more obsessed with making sure that a characters muscles are properly displayed and the proportions are just right, according to what the average human should be like. I get scared now tryin to draw really fat dudes with longer than normal arms and big fat heads, cause it just doesnt look right to me anymore, it doesnt look RIGHT. But i'm happy to say that today as i was workin on some motion studies for characterization class, I sorta broke out of that mental block and totally busted out the meanest lil egg lookin dude to date.

And so now that i write this, i realize that i totally forgot to scan some of those images, and since i'm ready to pass out i'm just going to leave you with some older sketches i've churned out at the panera down the block from work.

2 comments:

Anonymous said...

If you were to ask for my advice. I'd say, when you are in life drawing class do not concern yourself with how those skills will translate into your comic characters. Just let it happen later.

Go into life drawing, and draw the models the best you can. Focus on correct weight, depth, shade, proportion, texture, etc. of the model. Get all the correct information in your library. The models are there so you can learn how elements work in the real world.

Then after drawing 2390329 models, when you get to comic world, you can fully use the information you learned about the real world and then put your own imagination spin on it.

I really believe thats the way to go. Classically train yourself first, then jump to illustration/comic land.

Anonymous said...

Oh yeah, try to start grounding your characters or putting them in chairs or mini environments, instead of just floating around.